Earlier today, I decided to go a different direction with the idea of a 'journal editor,' instead splitting its functionality across a myriad of other application-appropriate editors. For example, journal entries about characters go in the Character Editor, quest entries go in the Quest Editor, etc.. I haven't actually implemented any of this, of course, but I'll get around to it.
That being said, there were a few categories which didn't quite fit anywhere else. To address this, I went ahead and made an 'Info editor.' That doesn't seem like a particularly good name for it, but I can't think of anything better so I guess that's that.
Thankfully, the type of data being messed with is all very similar; identical actually, except for its parent category. This means the editor was dead easy to write compared to basically everything else I've done. Only about a 1000 lines of code, and I bet a more competent programmer could probably squeeze it into half that.
Anyway, enough jawing. Here's a screenshot:
Like I said, simple.
That being said, there were a few categories which didn't quite fit anywhere else. To address this, I went ahead and made an 'Info editor.' That doesn't seem like a particularly good name for it, but I can't think of anything better so I guess that's that.
Thankfully, the type of data being messed with is all very similar; identical actually, except for its parent category. This means the editor was dead easy to write compared to basically everything else I've done. Only about a 1000 lines of code, and I bet a more competent programmer could probably squeeze it into half that.
Anyway, enough jawing. Here's a screenshot:
Like I said, simple.
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