Skip to main content

Orval Creep n' Hammer

Hey you!  Wanna play a porn game?  Of course you do.  That's why you're here.  Really, at the end of the day, isn't that why... everyone's here?  Think about it, yeah.  Makes sense.


So hey, why not play this one?  You play as a charming fellow named Orval, and his only goal is to bang four young women who have no interest in his penis.

The game is free and (mostly) feature-complete.  It's not finished finished, since there are a few glitches to work out, but other than that and maybe a couple of ports it's all done.  So get to 'er.

There are currently two versions of this program:  A 32-bit Windows version and a 64-bit GNU/Linux version.  The former should run on basically any modern Windows (7+), possibly even XP.  The latter will only run on 64-bit GNU/Linux distributions, and has been tested on Arch Linux, Debian 8.7.1 and Linux Mint 18.something.

Note:  There are currently a couple of known typos in the linux version.  No big deal, just try to pretend they aren't there.

Screenshots








Comments

Popular posts from this blog

WIP 3: Finished and named (Orval Creep n' Hammer)

It took a while, but the game's finally finished. I present to you:   Orval Creep n' Hammer . Alright, so I'm not great with names.  Believe it or not this is the best iteration that myself and three other people could come up with. Features: Stars four women Multiple animated sex scenes Wood paneling There are currently a couple of known issues, both particular to the GNU/Linux version.  Basically, typos that I forgot to correct before uploading the files.  Oops.  😢 It's a simple enough game, give it a download and try it out (approx. 700mb). Links: Game manual (PDF) Win32 mega.nz Google Drive GNU/Linux x86_64 mega.nz Google Drive Screenshots Spycam watching Alyson bathe Laptop's store page Madeline doing you a favor l33t She doesn't remember you!?  The insolence.

WIP 3: Very close

I've got most stuff nailed down by this point.  Currently working on 'post-production', i.e., seeing which filters are the best at making my stuff look less crappy. Probably a few more days of this, then a few minor changes to the code, then the last-minute stuff and an initial release.  I'm planning on a simultaneous Linux / Windows release, with Android to come at some point in the future assuming it isn't too much of a pain in the ass to port. Obligatory picture:

Taking a break, sort of.

I've decided that I'm going to take a short break from my 'main' project and work on something else for a few weeks.  That's not to say that I might not work on it a bit every here or there, but I'm going to focus my efforts on something else for a little while. Specifically, I've decided that I want to make a short game in Ren'py .  It's an engine you're probably familiar with if you're a fan of visual novels, but for the uninitiated, well... it's a thing that lets you make visual novels.  Whew!  Made it through the intro, wasn't sure I would. Why Ren'py?  It's easy, cross-platform and good for what it does.   Akabur uses it, as do many, many, many other people, and 10,000 wolves can't be wrong as they say.  I don't think I'll be using it for my main thing, since half the point of that is just the fun of developing shit by hand, but for simpler stuff it looks like it should work quite nicely. So, what am I ...