Skip to main content

Tools update - quest editor

I'll be honest, I haven't been working on the game very much recently.  Too lazy, too many other things to concern myself with, etc..

I have made a little progress with a couple of the tools that will be used to produce the game, one of which is the quest editor.  It's very barebones and isn't capable of a hell of a lot, but then, I won't need it to be capable of much.  All it really needs to do is string along enough of a token plot so that the player doesn't feel like he's completely wasting his time as his character bangs fictional women.



For the curious, it's written in Python3 using PyQt5.  That being the case, it will necessarily be released under the GPL, as is required when using PyQt5 under normal (or perhaps any) circumstances.  Off the top of my head I can't remember which variant of the GPL they make you use, probably version 3.  Check their website for more details or wait for the release.

Comments

Popular posts from this blog

WIP 3: Finished and named (Orval Creep n' Hammer)

It took a while, but the game's finally finished. I present to you:   Orval Creep n' Hammer . Alright, so I'm not great with names.  Believe it or not this is the best iteration that myself and three other people could come up with. Features: Stars four women Multiple animated sex scenes Wood paneling There are currently a couple of known issues, both particular to the GNU/Linux version.  Basically, typos that I forgot to correct before uploading the files.  Oops.  😢 It's a simple enough game, give it a download and try it out (approx. 700mb). Links: Game manual (PDF) Win32 mega.nz Google Drive GNU/Linux x86_64 mega.nz Google Drive Screenshots Spycam watching Alyson bathe Laptop's store page Madeline doing you a favor l33t She doesn't remember you!?  The insolence.

FGAME, beginnings

FGAME (working title still) is going to be a relatively short game, with only five or six concise 'acts' that take place throughout.  As such, I didn't expect to spend very much time building the skeletal structure of the code, or the plot, or the standin character art. As usual, I've underestimated the amount of work that actually goes into creating a fucking game, even a fantastically short one.  You'd think I'd know better, but no, it's a lesson that just doesn't seem to stick. Still, some honest-to-god progress has been made.  I've learned some of the renpy ropes and have already built the majority of the locations that can be accessed, and the player's means of accessing them.  None of the final art of course, which is going to take the longest by far, but... baby steps. I've also finalized the plot structure, events, etc. and started in on the script in a proper fashion.  The first 'act' is done, though I haven't ...

OCH - Future plans

While I'm mostly done with Orval Creep n' Hammer, there are a few things I wanted to do with it before entirely moving on to other things.  I've got a short list of things that need to be tweaked, but the big issues are technical in nature. First, I'd like to change the way videos are played.  While the current system works , it's not ideal and given the quality of the videos, the file sizes are just too big.  For what it is, the game just weighs too much, you know? Secondly, the Android port.  While I have technically ported an SDL2 project to Android, it was a bit of a process and the project itself was very, very small in scope.  It was basically just C++ with bits of the SDL2 "standard library".  This game, while not tremendously complex, is quite a bit larger in scope than that earlier "test project," so I'm not sure how all of this would play out in an attempt to port to Android. So what are my options? Option A is to simply do ...