Skip to main content

Tools update - retrofitting editors for scenes

The 'scenes' thing seems to be working pretty well.  I've tweaked the Item and Quest editors so that they use the scenes rather than static images, which means I've completed (more or less) the following:


  • Conversation Editor
  • Item Editor
  • Quest Editor
  • Scene Editor


I'm not 100% about the Conversation editor, but it may be just good enough to get the job done.  I guess I'll find out.

Next up:  World Editor (redo).

Comments

Popular posts from this blog

WIP 3: Finished and named (Orval Creep n' Hammer)

It took a while, but the game's finally finished. I present to you:   Orval Creep n' Hammer . Alright, so I'm not great with names.  Believe it or not this is the best iteration that myself and three other people could come up with. Features: Stars four women Multiple animated sex scenes Wood paneling There are currently a couple of known issues, both particular to the GNU/Linux version.  Basically, typos that I forgot to correct before uploading the files.  Oops.  😢 It's a simple enough game, give it a download and try it out (approx. 700mb). Links: Game manual (PDF) Win32 mega.nz Google Drive GNU/Linux x86_64 mega.nz Google Drive Screenshots Spycam watching Alyson bathe Laptop's store page Madeline doing you a favor l33t She doesn't remember you!?  The insolence.

WIP 3: Very close

I've got most stuff nailed down by this point.  Currently working on 'post-production', i.e., seeing which filters are the best at making my stuff look less crappy. Probably a few more days of this, then a few minor changes to the code, then the last-minute stuff and an initial release.  I'm planning on a simultaneous Linux / Windows release, with Android to come at some point in the future assuming it isn't too much of a pain in the ass to port. Obligatory picture:

Tools Update - Sex Editor done (ish)

Well!  That was certainly a much bigger pain in the ass than I thought it would be. Only a couple more editors and then I can start on the content itself.