Skip to main content

Introductions

Hello, my fine friends.  This blog will be the primary source of updates on any progress made for my porno games.  Obviously, the content will be 'adult' in nature (pornographic), and may very well feature content that is otherwise offensive or 'triggering' to certain individuals (rape, gore, etc.).  No guarantees, it just pretty much depends on what I'm in the mood to make.

I've been lazily working on one title for some time now, though progress has been incredibly slow for a number of reasons, not the least of which being simply that I'm lazy.  These games will take a back seat to quite a lot of other things since I don't have any immediate plans to charge money for them; no direct payments, no subscriptions, no Patreon hullabaloo.  While one or more of these may be an option in the future I'm not counting on this being a lucrative enterprise, so any motivation I have to make these is purely that of my own passion / horniness / boredom / whatever.

Since actual progress has been so slow, I won't yet divulge too many details about the game itself.   Instead, I'll state simply that I've already made a number of tools to facilitate in the creation of in-game assets (World Editor, Item Editor, etc.), and have most recently been rewriting one of them from scratch.  Once finished, I'm going to reconsider some of the fundamental aspects of the game and see if I can't start on making the actual game itself.

What I can tell you so far:  The game will be made using C++ and SDL2 and it will be released for both Windows and Linux.

Comments

Popular posts from this blog

WIP 3: Finished and named (Orval Creep n' Hammer)

It took a while, but the game's finally finished. I present to you:   Orval Creep n' Hammer . Alright, so I'm not great with names.  Believe it or not this is the best iteration that myself and three other people could come up with. Features: Stars four women Multiple animated sex scenes Wood paneling There are currently a couple of known issues, both particular to the GNU/Linux version.  Basically, typos that I forgot to correct before uploading the files.  Oops.  😢 It's a simple enough game, give it a download and try it out (approx. 700mb). Links: Game manual (PDF) Win32 mega.nz Google Drive GNU/Linux x86_64 mega.nz Google Drive Screenshots Spycam watching Alyson bathe Laptop's store page Madeline doing you a favor l33t She doesn't remember you!?  The insolence.

WIP 3, sex system update

The last week has been fruitful, at least in regards to the quality of the sex scenes in-game. The previous system consisted of a bunch of still frames (jpg) packed into a binary file and forming a very crude type of animation.  It worked, but it was slow to load and a brute-force effort at best. I've since updated the system a bit, though, finally figuring out how to successfully play video files with SDL2 in a useful way.  After that, it was a matter of tweaking the structure of the bin files that contain the animations (cleverly named 'VID' files, go figure) and re-writing the tools and scripts used to create said files. I also tweaked the in-engine system for handling the scenes to make that a bit less crap, as well. The results are dramatically better and far less resource-intensive (less VRAM used, less disk space for the VID files, etc.).  What this means to the end user is that the game will be slightly less obviously shitty, so that's nice. How the in

FGAME, beginnings

FGAME (working title still) is going to be a relatively short game, with only five or six concise 'acts' that take place throughout.  As such, I didn't expect to spend very much time building the skeletal structure of the code, or the plot, or the standin character art. As usual, I've underestimated the amount of work that actually goes into creating a fucking game, even a fantastically short one.  You'd think I'd know better, but no, it's a lesson that just doesn't seem to stick. Still, some honest-to-god progress has been made.  I've learned some of the renpy ropes and have already built the majority of the locations that can be accessed, and the player's means of accessing them.  None of the final art of course, which is going to take the longest by far, but... baby steps. I've also finalized the plot structure, events, etc. and started in on the script in a proper fashion.  The first 'act' is done, though I haven't