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OCH - Future plans

While I'm mostly done with Orval Creep n' Hammer, there are a few things I wanted to do with it before entirely moving on to other things.  I've got a short list of things that need to be tweaked, but the big issues are technical in nature. First, I'd like to change the way videos are played.  While the current system works , it's not ideal and given the quality of the videos, the file sizes are just too big.  For what it is, the game just weighs too much, you know? Secondly, the Android port.  While I have technically ported an SDL2 project to Android, it was a bit of a process and the project itself was very, very small in scope.  It was basically just C++ with bits of the SDL2 "standard library".  This game, while not tremendously complex, is quite a bit larger in scope than that earlier "test project," so I'm not sure how all of this would play out in an attempt to port to Android. So what are my options? Option A is to simply do

WIP 3: Finished and named (Orval Creep n' Hammer)

It took a while, but the game's finally finished. I present to you:   Orval Creep n' Hammer . Alright, so I'm not great with names.  Believe it or not this is the best iteration that myself and three other people could come up with. Features: Stars four women Multiple animated sex scenes Wood paneling There are currently a couple of known issues, both particular to the GNU/Linux version.  Basically, typos that I forgot to correct before uploading the files.  Oops.  ðŸ˜¢ It's a simple enough game, give it a download and try it out (approx. 700mb). Links: Game manual (PDF) Win32 mega.nz Google Drive GNU/Linux x86_64 mega.nz Google Drive Screenshots Spycam watching Alyson bathe Laptop's store page Madeline doing you a favor l33t She doesn't remember you!?  The insolence.

WIP 3: Very close

I've got most stuff nailed down by this point.  Currently working on 'post-production', i.e., seeing which filters are the best at making my stuff look less crappy. Probably a few more days of this, then a few minor changes to the code, then the last-minute stuff and an initial release.  I'm planning on a simultaneous Linux / Windows release, with Android to come at some point in the future assuming it isn't too much of a pain in the ass to port. Obligatory picture:

WIP 3: Videos almost done

I've been in a bit of a rut for the past few weeks, and progress has slowed to a crawl.  Luckily, even at a snail's pace you'll make progress eventually, so I'm glad to say that the main 'sex' videos are about finished, other than post-production (i.e., adding SFX and probably not much else). After that, it's a matter of a rather large number of comparably simple static images, finishing off the dialogue, a few bug fixes and BOOM.  Project done.  I've also started work on yet another thing, though it's text-based and I've only just started laying out its development.  Won't post much about it yet, other than maybe "Hey, if you want to play yet another text-based porn game, check back in several months." Anyway, here's a random watermarked screenshot. If I had to give another woefully optimistic ETA, I'd say about 3 weeks.  Maybe 4.  Who knows, check back.

WIP 3: Videos progress

Don't worry folks, the game hasn't died just yet.  The characters are as done as they're going to get and we've been busy putting together and rendering videos for the past couple of weeks, in addition to playing a lot of Stardew Valley on my part. I'd estimate that, at least by sheer numbers, we're about 40% finished with the 'raw' renders of the videos.  There are quite a lot more to go and a bit of post-production to do on all of them, but the project's still chugging along. Unfortunately, it's taking a lot longer to get these done than I had anticipated.  I've been kept plenty busy in Blender without having touched the code at all for weeks now.  At this pace, I would be amazed if it wasn't at least mid-February by the time it's all finished. Oh well.  It takes as long as it takes.