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Showing posts from December, 2016

WIP 3, character design

I've been working on modeling the characters for the past two or three weeks, now.  I'm still some way from being completely finished, but I've got the main bits down and they're at the point where I don't see them changing dramatically between now and when the game is released. I've had a third party helping me out a bit with the actual character design, since I'm really quite bad at that sort of thing, though I've been kept plenty busy turning the drawings into 3D models.  Initially, I wanted to go with a 'pixar' style for the characters, though it turns out that it's actually pretty difficult to pull off without looking like 100% shit.  As such, I've fallen back into a style that's about 20% pixar, 80% pseudo-realistic.  It's not what I wanted at the outset but it's what I'm going with for now, since I don't want to spend a year and a half on this thing. For those curious, here's a render of our female leads

WIP 3, a bit of progress

Finished another girl's dialogue.  Holy shit, it always surprises me how damn long it takes to write this stuff.  There's not even that much of it, but goddamn, accounting for every one of a small number of possibilities means you're still covering a lot of bases. Oh well.  That's me half-finished with all the game's dialogue, so I can't whinge too much. Other than that and finishing off a few other minor locations, the biggest bit of progress has been more or less finalizing the design of the main character and, in so doing, deciding on an art direction for the project. This is our hero, ladies and gentlemen!  His name is Orval and he's every bit as sleazy as he looks.  Soon enough, with your help, he'll be able to wet his dick in a handful of as-yet-to-be-designed women. I'm hoping to have this released by about mid-to-late January of 2017.  I had initially planned for a December 2016 release, but it turns out that making a gam

WIP 3, sex system update

The last week has been fruitful, at least in regards to the quality of the sex scenes in-game. The previous system consisted of a bunch of still frames (jpg) packed into a binary file and forming a very crude type of animation.  It worked, but it was slow to load and a brute-force effort at best. I've since updated the system a bit, though, finally figuring out how to successfully play video files with SDL2 in a useful way.  After that, it was a matter of tweaking the structure of the bin files that contain the animations (cleverly named 'VID' files, go figure) and re-writing the tools and scripts used to create said files. I also tweaked the in-engine system for handling the scenes to make that a bit less crap, as well. The results are dramatically better and far less resource-intensive (less VRAM used, less disk space for the VID files, etc.).  What this means to the end user is that the game will be slightly less obviously shitty, so that's nice. How the in