Skip to main content

Posts

Showing posts from April, 2016

Tools update - Event editor

Well, after spending entirely too long pulling my hair out over a number of stupid and simple issues, I managed to finish off the event editor.  I've also modified the world editor just a tad so that it can connect hotspots to said events, in effect finishing that off as well. There isn't much visually exciting about the Event editor so I'll skip the screenshots this time. So where do we stand, exactly?  I'd estimate I'm about 65-70% finished with the editors, unless the Character editor is significantly easier or more difficult that I'm thinking it will be. The following are finished (well, good enough): Scene Editor Quest Editor Item Editor Prop Editor Event Editor World Editor Which leaves me having to complete the following: Sex Editor (still not sure how it's all going to play out) Journal Editor (maybe?) Character Editor The character editor is the big one, essentially four or five editors in one.  Thankfully, I don't thi

Tools update - World editor basically done

This may be cheating a bit, since it isn't 100% finished, but it's as done as it's going to get until I make another editor.  After that, it's a matter of adding a little bit of code right next to another, very similar bit of code, after which it'll officially be done.  Finally. Went quicker than I thought but not as quick and easy as I'd have liked.  Is it ever, though? At this point, we're looking at another three or four editors and then it's time to work on the assets.

Tools update - World Editor in progress

I've been working on the World editor for a few days now.  It's going quite a lot faster than I thought it would; the last (first) version I wrote was a goddamn nightmare in comparison. It's still a little ways from being done, but probably no more than a week. Here's a quick video demo of the World editor in its current state: Hopefully it'll be done by the next entry.

Tools update - Prop editor

Alright, I lied.  The world editor wasn't next.  I may have underestimated the amount of shit involved in putting an area together so that it isn't worthless when loaded into the game. To that end, I've put together a 'prop' editor.  Props are just things you can click on that make other things happen (or simply have a description attached, for flavor).  My natural inclination was to dub this stuff 'scenery', since that's what it's called if you've ever used the Inform editor, but being that I've already got that whole 'scenes' thing going on, I decided to go with 'props' and sidestep potential future issues with confusing things.  Me brain dumb, no want complicated. Here's a screenshot of it: Next step, hopefully for-reals-no-bullshit-this-time:  World Editor (maybe).  Unless I encounter some other busywork that further forestalls my having to actually do the hard work of making the game itself.