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Showing posts from August, 2018

FGAME, beginnings

FGAME (working title still) is going to be a relatively short game, with only five or six concise 'acts' that take place throughout.  As such, I didn't expect to spend very much time building the skeletal structure of the code, or the plot, or the standin character art. As usual, I've underestimated the amount of work that actually goes into creating a fucking game, even a fantastically short one.  You'd think I'd know better, but no, it's a lesson that just doesn't seem to stick. Still, some honest-to-god progress has been made.  I've learned some of the renpy ropes and have already built the majority of the locations that can be accessed, and the player's means of accessing them.  None of the final art of course, which is going to take the longest by far, but... baby steps. I've also finalized the plot structure, events, etc. and started in on the script in a proper fashion.  The first 'act' is done, though I haven't

FGAME, announcements and updates

Hey all.  Been a while. As is my usual flaky nature, I've pretty much abandoned the two games mentioned in the post immediately previous to this one.  That's not to say that I won't ever pick them back up; in fact, I fully intend to develop both of them at some point.  However, for the immediate future, I don't see them getting a lot of my attention. That's a bit of a problem I have, I'll admit.  It's gotten to the point where I don't even want to bother announcing stuff I'm working on unless I've made substantial progress on development.  It's probably for the best that way, but will result in the occasional dry spell unfortunately. On the plus side, I have  actually started up on a new project and made a decent amount of progress on it already.  The basic premise is that it's a game about a dude who has to help (and fuck , of course) a small group of fairies, along with probably a few other women as well. I've already develo