Skip to main content

New games in the works

First thing's first:  I've gone ahead and canceled any plans on bothering with a port for OCH.  Truthfully, I haven't even really started on it, other than just learning the ropes for Unity and making a couple of other small, unrelated Android 'test' games.  I'm about done with OCH, I think, and would rather just move on to other things.

Speaking of, there are a couple of old games I've wanted to make for a while and I figured I might as well dust 'em off and get to work on them.

Project A is going to be a simple pseudo-VN developed with Renpy.  What can I say, it seems like a decent engine for this genre.  I'm not going to bother with details on the backstory, plot, etc. just yet, since basically none of the actual game has been developed and I don't want to overpromise on anything.

Project B is a text game, something that I haven't spent as much time developing backstory for as Project A but will probably be finished long before, since the bulk of my time on OCH (like, 85%) was spent just modeling and rendering shit, which I can only imagine will also be the case for any game with graphics that I'm forced to design.  Since this is a one-man show, sadly, Project A will also run into that bottleneck.  There is a small chance I'll use an engine that supports graphics of some type, but if I do, they'll be static images only (no animations for Project B).  Probably won't, though.

Anyway, these games are going to be developed more or less simultaneously, so I'll have occasional updates going forward for both of them.

Comments

Popular posts from this blog

WIP 3: Finished and named (Orval Creep n' Hammer)

It took a while, but the game's finally finished. I present to you:   Orval Creep n' Hammer . Alright, so I'm not great with names.  Believe it or not this is the best iteration that myself and three other people could come up with. Features: Stars four women Multiple animated sex scenes Wood paneling There are currently a couple of known issues, both particular to the GNU/Linux version.  Basically, typos that I forgot to correct before uploading the files.  Oops.  😢 It's a simple enough game, give it a download and try it out (approx. 700mb). Links: Game manual (PDF) Win32 mega.nz Google Drive GNU/Linux x86_64 mega.nz Google Drive Screenshots Spycam watching Alyson bathe Laptop's store page Madeline doing you a favor l33t She doesn't remember you!?  The insolence.

WIP 3, sex system update

The last week has been fruitful, at least in regards to the quality of the sex scenes in-game. The previous system consisted of a bunch of still frames (jpg) packed into a binary file and forming a very crude type of animation.  It worked, but it was slow to load and a brute-force effort at best. I've since updated the system a bit, though, finally figuring out how to successfully play video files with SDL2 in a useful way.  After that, it was a matter of tweaking the structure of the bin files that contain the animations (cleverly named 'VID' files, go figure) and re-writing the tools and scripts used to create said files. I also tweaked the in-engine system for handling the scenes to make that a bit less crap, as well. The results are dramatically better and far less resource-intensive (less VRAM used, less disk space for the VID files, etc.).  What this means to the end user is that the game will be slightly less obviously shitty, so that's nice. How the in

FGAME, beginnings

FGAME (working title still) is going to be a relatively short game, with only five or six concise 'acts' that take place throughout.  As such, I didn't expect to spend very much time building the skeletal structure of the code, or the plot, or the standin character art. As usual, I've underestimated the amount of work that actually goes into creating a fucking game, even a fantastically short one.  You'd think I'd know better, but no, it's a lesson that just doesn't seem to stick. Still, some honest-to-god progress has been made.  I've learned some of the renpy ropes and have already built the majority of the locations that can be accessed, and the player's means of accessing them.  None of the final art of course, which is going to take the longest by far, but... baby steps. I've also finalized the plot structure, events, etc. and started in on the script in a proper fashion.  The first 'act' is done, though I haven't