First thing's first: I've gone ahead and canceled any plans on bothering with a port for OCH. Truthfully, I haven't even really started on it, other than just learning the ropes for Unity and making a couple of other small, unrelated Android 'test' games. I'm about done with OCH, I think, and would rather just move on to other things.
Speaking of, there are a couple of old games I've wanted to make for a while and I figured I might as well dust 'em off and get to work on them.
Project A is going to be a simple pseudo-VN developed with Renpy. What can I say, it seems like a decent engine for this genre. I'm not going to bother with details on the backstory, plot, etc. just yet, since basically none of the actual game has been developed and I don't want to overpromise on anything.
Project B is a text game, something that I haven't spent as much time developing backstory for as Project A but will probably be finished long before, since the bulk of my time on OCH (like, 85%) was spent just modeling and rendering shit, which I can only imagine will also be the case for any game with graphics that I'm forced to design. Since this is a one-man show, sadly, Project A will also run into that bottleneck. There is a small chance I'll use an engine that supports graphics of some type, but if I do, they'll be static images only (no animations for Project B). Probably won't, though.
Anyway, these games are going to be developed more or less simultaneously, so I'll have occasional updates going forward for both of them.
Speaking of, there are a couple of old games I've wanted to make for a while and I figured I might as well dust 'em off and get to work on them.
Project A is going to be a simple pseudo-VN developed with Renpy. What can I say, it seems like a decent engine for this genre. I'm not going to bother with details on the backstory, plot, etc. just yet, since basically none of the actual game has been developed and I don't want to overpromise on anything.
Project B is a text game, something that I haven't spent as much time developing backstory for as Project A but will probably be finished long before, since the bulk of my time on OCH (like, 85%) was spent just modeling and rendering shit, which I can only imagine will also be the case for any game with graphics that I'm forced to design. Since this is a one-man show, sadly, Project A will also run into that bottleneck. There is a small chance I'll use an engine that supports graphics of some type, but if I do, they'll be static images only (no animations for Project B). Probably won't, though.
Anyway, these games are going to be developed more or less simultaneously, so I'll have occasional updates going forward for both of them.
Comments
Post a Comment