Skip to main content

WIP 3: Videos almost done

I've been in a bit of a rut for the past few weeks, and progress has slowed to a crawl.  Luckily, even at a snail's pace you'll make progress eventually, so I'm glad to say that the main 'sex' videos are about finished, other than post-production (i.e., adding SFX and probably not much else).

After that, it's a matter of a rather large number of comparably simple static images, finishing off the dialogue, a few bug fixes and BOOM.  Project done.  I've also started work on yet another thing, though it's text-based and I've only just started laying out its development.  Won't post much about it yet, other than maybe "Hey, if you want to play yet another text-based porn game, check back in several months."

Anyway, here's a random watermarked screenshot.


If I had to give another woefully optimistic ETA, I'd say about 3 weeks.  Maybe 4.  Who knows, check back.

Comments

Popular posts from this blog

WIP 3: Finished and named (Orval Creep n' Hammer)

It took a while, but the game's finally finished. I present to you:   Orval Creep n' Hammer . Alright, so I'm not great with names.  Believe it or not this is the best iteration that myself and three other people could come up with. Features: Stars four women Multiple animated sex scenes Wood paneling There are currently a couple of known issues, both particular to the GNU/Linux version.  Basically, typos that I forgot to correct before uploading the files.  Oops.  😢 It's a simple enough game, give it a download and try it out (approx. 700mb). Links: Game manual (PDF) Win32 mega.nz Google Drive GNU/Linux x86_64 mega.nz Google Drive Screenshots Spycam watching Alyson bathe Laptop's store page Madeline doing you a favor l33t She doesn't remember you!?  The insolence.

Tools Update - Sex Editor done (ish)

Well!  That was certainly a much bigger pain in the ass than I thought it would be. Only a couple more editors and then I can start on the content itself.

OCH - Future plans

While I'm mostly done with Orval Creep n' Hammer, there are a few things I wanted to do with it before entirely moving on to other things.  I've got a short list of things that need to be tweaked, but the big issues are technical in nature. First, I'd like to change the way videos are played.  While the current system works , it's not ideal and given the quality of the videos, the file sizes are just too big.  For what it is, the game just weighs too much, you know? Secondly, the Android port.  While I have technically ported an SDL2 project to Android, it was a bit of a process and the project itself was very, very small in scope.  It was basically just C++ with bits of the SDL2 "standard library".  This game, while not tremendously complex, is quite a bit larger in scope than that earlier "test project," so I'm not sure how all of this would play out in an attempt to port to Android. So what are my options? Option A is to simply do ...