Alright, I lied. The world editor wasn't next. I may have underestimated the amount of shit involved in putting an area together so that it isn't worthless when loaded into the game.
To that end, I've put together a 'prop' editor. Props are just things you can click on that make other things happen (or simply have a description attached, for flavor). My natural inclination was to dub this stuff 'scenery', since that's what it's called if you've ever used the Inform editor, but being that I've already got that whole 'scenes' thing going on, I decided to go with 'props' and sidestep potential future issues with confusing things. Me brain dumb, no want complicated.
Here's a screenshot of it:
Next step, hopefully for-reals-no-bullshit-this-time: World Editor (maybe). Unless I encounter some other busywork that further forestalls my having to actually do the hard work of making the game itself.
To that end, I've put together a 'prop' editor. Props are just things you can click on that make other things happen (or simply have a description attached, for flavor). My natural inclination was to dub this stuff 'scenery', since that's what it's called if you've ever used the Inform editor, but being that I've already got that whole 'scenes' thing going on, I decided to go with 'props' and sidestep potential future issues with confusing things. Me brain dumb, no want complicated.
Here's a screenshot of it:
Next step, hopefully for-reals-no-bullshit-this-time: World Editor (maybe). Unless I encounter some other busywork that further forestalls my having to actually do the hard work of making the game itself.
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