I've updated Orval Creep n' Hammer to version 0.95. What's new? Better map icons Cheats (well, just one for now, actually) Tweaked minigame grind Added a way to actually beat the game (lol) Download links (mega.nz): Windows 32-bit Linux 64-bit Check the README or the manual for info on the cheats. I've also been poking at FGAME's script, getting it written piece by piece, though there hasn't been much of note going on otherwise.
FGAME (working title still) is going to be a relatively short game, with only five or six concise 'acts' that take place throughout. As such, I didn't expect to spend very much time building the skeletal structure of the code, or the plot, or the standin character art. As usual, I've underestimated the amount of work that actually goes into creating a fucking game, even a fantastically short one. You'd think I'd know better, but no, it's a lesson that just doesn't seem to stick. Still, some honest-to-god progress has been made. I've learned some of the renpy ropes and have already built the majority of the locations that can be accessed, and the player's means of accessing them. None of the final art of course, which is going to take the longest by far, but... baby steps. I've also finalized the plot structure, events, etc. and started in on the script in a proper fashion. The first 'act' is done, though I haven't